A one or two-player action game of dexterity. Inflate, pass, and catch footballs.
The single-player game is juggling. You pass the balls, they come back to you, and you must catch them. The object of the game is to juggle for as long as you can.
The two-player game requires two devices, connected via WiFi or Bluetooth. You throw balls to the other player’s device. The object of the game is to mess up your opponent. Vary the size, speed, and quantity of balls to surprise your opponent. The first player who throws too hard or drops a ball loses the round.
In both games, press a ball on the ground to inflate it to small, medium, or large. Press too long and the ball bursts. You cant throw burst balls, temporarily.
You throw and catch with one, two, or three fingers, to match a ball’s size. Flick up to throw. Soft throws stay on your side. Throws off the top of the screen go to your opponent, and fall from the top of their screen. Throwing too hard is called a shank and scores one point.
Failing to catch a ball with laces left is called a drop and scores two points. When you catch a ball, it flips laces right, and you can throw it or let it settle to the ground.
Solitary, and a two-player round, ends on a drop or shank, and screens go yellow or red. When the next round is ready, screens go green, and when a first player touches, screens go blue.
The two-player game ends at 15. In the two-player game, when your screen is yellow, the other player has messed and a round is over. Then you must not shank because when both players shank, neither player scores. When both players drop, the first drop scores. Touch the yellow screen to acknowledge the opponents fault and prepare the next round.
The settings include a level of difficulty, and the number of balls in play, from five to nine.
The full game is free for a three-day trial period. After that, you can continue to play solitary with five balls. Or, from within the app, you can purchase the right to play with more balls and to connect to another player.